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Material Development

  • Writer: Timothy Cole
    Timothy Cole
  • Aug 10, 2015
  • 1 min read

I am using this current Archvis project as an opportinity to work on my texturing and shading skills, working mainly with Substance Designer and Photoshop to achieve great results within Unreal Engine 4. My main focus is to present a varied selection of materials for our project that we can swap between on the different geometry. Here are some workflow examples.


 
 
 

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