My name is Timothy Benjamin Cole, I am a 3D Artist currently based in Sydney, Australia. My main focus is working with real time renderers, pushing them as far as I can to achieve cinematic quality work. I am passionate about lighting and materials in real life, and am constantly collecting reference and trying to recreate these things digitally. I enjoy working with Substance Designer and Unreal Engine 4, Texturing, Shading and Lighting, and love pretty much anything with a node graph.
At Plastic Wax I also run real time motion capture preview, using Unreal Engine 4 and a Vicon Blade/Pegasus setup. Basically this allows the actor's performance to be streamed directly onto the character and previewed in real time. I really enjoy this process as I get to work directly with the Creative Director, the Animation Lead and the Actors. Not only does it allow us to see if the motions will translate to a character immediately, but it also allows us to collaboratively trial different movements, lighting setups and camera angles that previously we would have no way of experimenting with. It also forms our Previs for production.
Maya, Photoshop, zBrush, Mudbox, xNormal, Quixel Suite, Arnold Renderer, Mental Ray, Nuke, Unreal Engine, Unity, Substance Designer, 3Ds Max, Vray, World Machine.
Understanding of Anatomy, Design Principles, Color Theory and Composition
Organic, Hard Surface, High-Poly and Low-Poly Modeling
UV Mapping, Skinning, Rigging, Texturing, Displacement and Normal Map creation
PBR Rendering, Shading Networks and Workflows
Lighting and Colour Grading