ABOUT
My name is Timothy Benjamin Cole and I am a 3D Realtime Artist specialising in the Unreal Engine. I have recently returned to Sydney, Australia after the past few years abroad with ProxiVP.​ My main focus is working with game engines, pushing them as far as I can to achieve cinematic quality work. I am passionate about film, and film making in Unreal Engine.
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Software Knowledge
Maya, Photoshop, zBrush, xNormal, Unreal Engine, Unity, Substance Designer, 3Ds Max, Vray, World Machine.
Skills
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Understanding of Anatomy, Design Principles, Color Theory and Composition
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Organic, Hard Surface, High-Poly and Low-Poly Modeling
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UV Mapping, Skinning, Rigging, Texturing, Displacement and Normal Map creation
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PBR Rendering, Shading Networks and Workflows
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Lighting and Colour Grading
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Creation of Particle and FX systems in Niagara and Cascade