My name is Timothy Benjamin Cole and I am a 3D Realtime Artist specialising in the Unreal Engine. I have recently returned to Sydney, Australia after the past few years abroad with ProxiVP. My main focus is working with game engines, pushing them as far as I can to achieve cinematic quality work. I am passionate about film, and film making in Unreal Engine.
Maya, Photoshop, zBrush, xNormal, Unreal Engine, Unity, Substance Designer, 3Ds Max, Vray, World Machine.
Understanding of Anatomy, Design Principles, Color Theory and Composition
Organic, Hard Surface, High-Poly and Low-Poly Modeling
UV Mapping, Skinning, Rigging, Texturing, Displacement and Normal Map creation
PBR Rendering, Shading Networks and Workflows
Lighting and Colour Grading
Creation of Particle and FX systems in Niagara and Cascade