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My name is Timothy Benjamin Cole and I am a 3D Realtime Artist specialising in the Unreal Engine. I have recently returned to Sydney, Australia after the past few years abroad with ProxiVP.​ My main focus is working with game engines, pushing them as far as I can to achieve cinematic quality work. I am passionate about film, and film making in Unreal Engine.


Software Knowledge

Maya, Photoshop, zBrush, xNormal, Unreal Engine, Unity, Substance Designer, 3Ds Max, Vray, World Machine.



  • Understanding of Anatomy, Design Principles, Color Theory and Composition

  • Organic, Hard Surface, High-Poly and Low-Poly Modeling

  • UV Mapping, Skinning, Rigging, Texturing, Displacement and Normal Map creation

  • PBR Rendering, Shading Networks and Workflows

  • Lighting and Colour Grading 

  • Creation of Particle and FX systems in Niagara and Cascade


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