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UE4 Game Level Assignment

  • Mar 27, 2015
  • 1 min read

We have just started work on our next college assignment, a solo game level. I have chosen a forest environment which presents a few problems for limiting the player,and this post is about my creative way of solving this.

1overview.png

So from lectures about game level design and using light to guide the player I had the idea of guiding the player's path using light from the gap in the tree canopy. Further investigating the post processing effects in UE4 and playing around with the Bokeh depth of field I came up woth some interesting effects which will draw the player to where I want them to be whailst creating an open ended feeling to the environment.

1mainpost.png

1edgepost.png

Through the use of the postprocessing volumes placed around the edges and adjusting the blend distance I have been able to create the effect that i want, and with further tweaking I'll have something pretty cool :)

1processVol.png

 
 
 

18 Comments


Nancy Smith
Nancy Smith
Dec 22, 2025

This breakdown of the Unreal Engine 4 level design is incredibly insightful, especially the way you handled the lighting and environmental storytelling. As a digital arts student currently struggling with my own game dev projects, seeing such high-quality work is both inspiring and a bit intimidating! I’ve been so overwhelmed with my technical certifications lately that I actually had to look for an online exam help service just to keep up with my core theory modules while I focus on my practical lab work. Seeing your creative process reminds me why I got into this field in the first place, and it’s definitely the motivation I need to stop stressing over the exams and get back to building my own levels!

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Tony Wills
Tony Wills
Dec 22, 2025

This is a really smart and creative solution to a common level design challenge. Using light and post-processing to subtly guide the player keeps the forest environment feeling open while still maintaining clear direction. Your use of Bokeh depth of field and post-processing volumes shows a strong understanding of UE4 tools and player psychology. For students working on similar technical assignments, having an online class help service can be incredibly useful for refining ideas like this, getting feedback on visual guidance techniques, and troubleshooting engine settings more efficiently.

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