I have been working on my shaders in Unreal Engine and adjusting my workflow to work with Material Instances and changeable parameters. I have already learnt a lot and am continually amazed by what this realtime renderer is capable of! here are some I've been working on.
I am using this current Archvis project as an opportinity to work on my texturing and shading skills, working mainly with Substance Designer and Photoshop to achieve great results within Unreal Engine 4. My main focus is to present a varied selection of materials for our project that we can swap between on the different geometry. Here are some workflow examples.