I have been working on my shaders in Unreal Engine and adjusting my workflow to work with Material Instances and changeable parameters. I have already learnt a lot and am continually amazed by what this realtime renderer is capable of! here are some I've been working on.
I am using this current Archvis project as an opportinity to work on my texturing and shading skills, working mainly with Substance Designer and Photoshop to achieve great results within Unreal Engine 4. My main focus is to present a varied selection of materials for our project that we can swap between on the different geometry. Here are some workflow examples.
We have just started work on our next college assignment, a solo game level. I have chosen a forest environment which presents a few problems for limiting the player,and this post is about my creative way of solving this.
So from lectures about game level design and using light to guide the player I had the idea of guiding the player's path using light from the gap in...