Gotham Knights: World Premiere

This was an Unreal Engine Trailer I worked on at Plastic Wax.

 

The Challenge was to push the overall look for cinematic release, and at the same time still be true to the game experience.

 

I was mainly responsible for the cinematic  lighting and overall look development of the scenes, some particle work and atmospherics.

Show More

© 2021 Timothy Benjamin Cole, Unless otherwise specified.