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This was an Unreal Engine Trailer I worked on at Plastic Wax.


There were quite a few shader/particle challenges which I really enjoyed, such as creating a universe hologram and the 'flag' screen background. I also enjoyed the challenge of taking game assets and increasing the resolution for a cinematic.


I was responsible for lighting and shading, assembly of the scenes, some particle work, texturing, increasing the resoultion of the game resolution characters and rendering out the shots.


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