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Sketch - Niagara Fish Boids Simulation Audiovisualiser - Unreal Engine 5
I wanted to revisit the mechanical fish setup I did for the short film Cassini Logs, as that was quite tricky in UE4 and the early days of the Niagara FX system. Here it is in UE5 making use of the fairly new boids simulation setup.
I also did a bunch of TouchDesigner audiovisual tutorials and wanted to build that into Niagara in UE5 to drive simuations.
Audio:
Bjork - Black Lake

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