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CHRONOS opening cinematic

This was my first VR project at Plastic Wax, creating an Intro Cinematic for the game Chronos. It presented an interesting set of challenges with such a wide viewing angle and also a very strict framerate limitation of 90fps.

 

I was responsible for lighting and shading the scene, some texture work and modeling as well as the importing and assembly of all assets for the Intro.

 

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